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© 1996-2008
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About Iconoclast
Iconoclast began in March of 1996 as a hazy concept of a futuristic world that would incorporate everything that needed incorporating. In short, it was a reconstruction of everything, a world that represented the world, but for a few decades of difference. Genetic experimentation, cybernetics, neural interfaces, megacorporations, gangs and cults, millennial panic... topics the Cyberpunks had been writing about for years, now finally accepted as essential elements in all writing, and in all things.
Reality has finally caught up with science fiction. And reality is, as it turns out, scarier than the wildest Cyberpunk nightmares. In a way, the world of Iconoclast exists all around us, a frightening fantasy that is no longer just fantasy. So what happens when you take the present day and project it 100 years into the future?
That's where you come in.
An Icon is not a person. An Icon is just waiting for an Iconoclast to come along. In fact, an Icon doesn't even deserve a capital letter. From now on, you will be referred to as an icon.
icons are those who fuel the machine. icons are the cannon fodder that keep wars going. icons are numbers. icons are faceless. icons struggle every day to make enough money to pay for rent and food so that they can survive for one more day to start the whole process over again. icons are trapped.
All icons have is hope.
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