Iconoclast

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WORLD INFO
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GENOTYPES
    • Genotypes Main
    • About GOTHE
    • Genealogy
    • Size Chart
    • GOTHE Lineage
    • Who Are You?

    • Daemon
    • Goth
    • Human
    • Morph
    • Psycho
    • Rager
    • Savant
    • Shifter
    • Spectre
    • Vampire



© 1996-2008
æthereal FORGE ™



The MUD Slide


(Homo sapiens lamina)
Elite, agile combat operatives and assassins.

Avg. Height: M - 5'2" F - 5'
Avg. Weight: M - 125# F - 100#

Hair Color: Blonde, light brown, white
Eye Color: Light blue, green, pink

Blood Pressure: 110/70
Life Expectancy: 90 years

Dist. Marks: Pale skin, slender build, slightly disproportionate frame

Spectres are the ultimate disposable heroes, created with the agility and intelligence necessary to infiltrate, assassinate and then die.

As the original ragers were being phased out for various reasons, the Americorp military decided that it needed a smaller, skilled warrior who could continue acts of surreptitious aggression, even on foreign ground. Rather than sending in an army of battle suited behemoths, they could use one soldier to independently and infiltrate enemy territory in order to achieve the same end goal. Using genetic science developed in the creation of the ragers, this smaller breed of soldier was soon ready for "Special Covert Ops," and it wasn't long after seeing action that these pale, frail, wraithlike operatives were dubbed spectres.

Because of the strict height and weight requirements for the spectre program, approximately 85 to 90% of all existing spectres are female, since they tend to fit the profile (maximum 5'4", 150#) more readily. However, this is particularly true even among the few male spectres, since they tend to enroll in the program near age 13, when as legal adults in Americorp society they are both mature enough to make an informed decision on the matter and young enough to adapt well to the procedures and genetic manipulation that will decrease their growth rate and increase their capabilities as elite combat operatives.

The spectre's small frame is designed to enhance their quickness, stealth and accuracy. Shorter limbs give them a smaller movement arc, and a higher number of fast twitch muscles provides lightning fast striking ability. Inside, some nerves are widened to produce faster movements and reaction times during the short, intense bursts of activity that they are noted for. Other nerves are "hard-wired" to create permanently open combative reflex arcs, while others are altered so as to diminish the pain spectres feel, especially when they are in the midst of combat: a broken ankle would feel like a stubbed toe, and electrical torture would feel like walking barefoot over a fuzzy rug. Powerful leg muscles, flatter feet and more weight at the bottom provide far superior balance, more powerful kicking ability and the ability to run faster for short periods of time. Looser, more flexible joints and tendons allow a greater range of motion, and the ability to slip through bars or break bonds if necessary. Even their altered ribcage is stronger and more flexible, but provides less space for fatty tissue; hence, female spectres tend to have smaller breasts.

During stress situations, a spectre's body is genetically modified to produce boosted levels of hemoglobin, combining with involuntary hyperventilation to hyperoxygenate the blood, which is then flooded with hormones and chemicals like adrenaline/epinephrine, L-dopa, and endorphins. At the same time, their normally low blood pressure is boosted to nearly 200/150, while the blood vessels to the limbs constrict (thanks in part to the vasoconstrictive effects of epinephrine) as those to the brain widen. Known as "blood redistribution," this has two main effects. First of all, it lessens the amount of blood lost if a spectre is cut in the midst of combat. Secondly, it results in an increased bloodflow to the brain, improving reaction time and augmenting the senses. This, along with a higher number of rods in their eyes, allows spectres to see in near darkness, making out fine details and color differences when they are in a hypersensitive state. Interestingly, this is heightened even further by the fact that most female spectres (85%) are tetrachromatic, meaning that their retinas carry extra rods allowing them to discern a wider range of color than most humans within the red-green spectrum.

The effects of the spectre's "combat mode" are at best unpleasant, and at their worst can be quite fatal. For starters, even though spectres normally have a body temperature of around 95 degrees, they often begin to feel feverish and get headaches as blood throbs into their brains, while at the same time their skin grows not only paler but cold to the touch as capillaries constrict and blood moves away from their fingers and toes. Pressure to the brain for extended periods of time can also cause hallucinations, disrupt motor skills, and wreak havoc on the nervous system. The mental flood as the brain hyperrecords events during the "rush" of battle can make it difficult to remember details, such as who was killed, or where the spectre fled to afterwards. Thirty minutes of on-again, off-again combat and a spectre may pass out.

A more serious risk involved with redistribution of blood to the head is a condition known as "red out" (as opposed to the more familiar "black out"); where black out is a lack of blood to the brain, red out is an excess. The visual warning of red out, a reddening of vision as blood is forced into the retinas, is normally not harmful in itself, but repeated periods of extreme blood flow to the brain can cause hemorrhaging, strokes, excruciating headaches and unconsciousness. Even assuming the spectre survives combat, he or she may start bleeding severely before clotting can begin if the previously blood-drained limbs suffered any serious cuts during combat. As the spectre may feel lightheaded, dizzy and even giddy while the blood shifts back to where it belongs, and their fever breaks and their body starts to sweat away foul-smelling chemicals, they might very well be unable to patch even a relatively small wound, and could easily bleed to death.

Because of their generally low blood pressure and reduced flow of blood to their extremities, spectres are not at all adapted to cold climates. Even a brisk breeze on a warm spring day might give them a chill, and temperatures below freezing might very well bring on frostbite if protective gear is not worn. Because of their small build, childbirth is difficult, and because many spectre children are small and have low blood pressure there is a high infant mortality rate. Although they remain young-looking until well into their 50s, adult spectres also have problems after middle age. Bones get brittle and arthritis sets in, causing many to suffer a lingering, painful death. Their unique skin chemistry also causes a variety of problems, as spectres suffer the effects of photoaging after repeated and prolonged exposure to the sun. The skin becomes coarse, wrinkled, and leathery with uneven pigmentation and a tendency to develop skin cancers. Every day is also a struggle to maintain the proper diet; the over-efficient metabolism of a spectre means that they suffer from low blood sugar after a fight, and need to eat almost immediately or suffer from hypoglycemia. But if they eat as much as a normal human, they will quickly grow fat. They can eat candy all day long, but even one hamburger will cause weight gain.

This can also serve them well, however, since the ability to quickly alter their shape gives them an advantage when it comes to disguise. A seven foot tall rager cannot pretend to be a five foot tall woman, but a spectre can be anything or anyone with the right padding, platform shoes, makeup and perfume or, given a few days, a few dozen hamburgers. The spectre's unique skin also adds to their disguise capabilities, their normally pale color capable of being darkened to allow a spectre to mimic any skin color from white to black. This is possible due to the fact that spectres can generate unlimited quantities of melanin; whereas normal skin can only produce a certain amount of melanin each day, allowing only a limited amount of tanning, the longer spectres are exposed to sunlight, the darker they tan. A pale-skinned spectre can tan dark brown or black in just a few hours, without burning, the disguise lasting for a period of 3 to 10 days and easily finished off with hair dye and colored contact lenses. After this time, the top layers of skin peel off, leaving the spectre with whitish skin once again.

In part because their clothing tends to hide differences better, female spectres tend to be slightly better at disguise than males, although many male spectres have become skilled at crossdressing as part of their disguise options (a sore point for some, a source of self-deprecating amusement for others). This and other non-combat skills ultimately means that spectres are much more employable than ragers, and as such they tend to enjoy a healthier lifestyle and better support from human society. On the one hand, much like ex-Navy SEALS, Green Berets, SAS, KGB and ninja, spectres are always able to find work as spies, scouts, assassins and covert "specialists" of all sorts, even if their original employers don't need them. However, spectres also find themselves at home in non-combat situations as well, finding work as quite versatile actors or performers to be quite easy for them. Others use their innate cunning and improved senses to do battle in a more corporate setting, although even then they can never quite leave their pasts entire behind them. The way a spectre's body reacts to stress often causes them to suffer nervous attacks when experiencing stressful situations, and snapping and trying to murder your CEO in the middle of a stressful meeting in the boardroom does not exactly go over well. At times like this a spectre's ability to disguise and disappear comes in quite handy.

INSPIRATIONAL IDEAS

Music: Jazz

Stories: "The Professional," "La Femme Nikita," "Aeon Flux," "Ronin"

Quote: "Those who know how to win are far more numerous than those who know how to make proper use of their victories." --Polybius

Stats:
* Higher than average Physical & Mental Agility.
* Below average Physical Endurance & Strength.

Pros:
* Small size and agility gives Spectres an edge in melee combat.
* Spectres are highly biased toward disguise, easily changing their appearance.
* Spectres conserve energy well, and need to eat, drink and sleep less than other genos.

Cons:
* Spectres are not built for long combats, or sustaining heavy damages.
* Spectres are typically distrusted by many, often for good reason.

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