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WORLD INFO
    • World Main

GENOTYPES
    • Genotypes Main
    • About GOTHE
    • Genealogy
    • Size Chart
    • GOTHE Lineage
    • Who Are You?

    • Daemon
    • Goth
    • Human
    • Morph
    • Psycho
    • Rager
    • Savant
    • Shifter
    • Spectre
    • Vampire



© 1996-2008
æthereal FORGE ™



The MUD Slide


(Homo sapiens petilus)
Not a cheesy myth; the ultimate survival adaptation.

Avg. Height: M - 5'9" F - 5'5"
Avg. Weight: M - 100# F - 90#

Hair Color: Black, gray, white
Eye Color: Black, reddish, gray

Blood Pressure: 100/60
Life Expectancy: 55 years

Dist. Marks: Blotchy white skin, anorexic, reddish eyes, fangs, claws

Vampires are not long-fanged pale monsters, but genetically modified beings capable of a wide range of physical and mental mutations.

Although some few are genetically capable of producing offspring, most vampires are the children of a Beta GOTH father and a savant mother, an exceedingly rare combination that produces a unique genetic mix. A vampire's goth genes transmit the same physical capabilities of their ancestors, but the fact that the vampire fetus gestates in a savant body causes a series of mutations which greatly alter the vampire's physiology. In like fashion, their savant mother passes on to them the ability to alter the minds and bodies of others, but the lack of a second savant parent changes the way in which those powers work. In short, while vampires are theoretically capable of just about everything their ancestors the Alpha GOTHEs were, their capabilities are twisted and warped, and can only be mastered with great patience, great expenditure of energy, and often great pain. Such a search for control and mastery is a difficult task as well, considering that there are fewer than 3,000 total vampires alive at the end of the 21st Century.

"Vampire" is a slang term, so given to this goth genotype because, to a casual viewer, they share many of the characteristics of the vampires of classical movie mythology: fangs, claws, and pasty white skin that's sensitive to sunlight. Of course, most of these characteristics are also shared by many other genotypes, thanks to the genetic condition known as porphyria that most of them have in common, and in actual point of fact vampires are vastly different from the myths associated with them. What they resemble most closely are diminutive versions of the original Alpha GOTHEs, even moreso than their close cousins the "true" goths. They contain within their bodies all the potential building blocks that their ancestors carried, although much of it is untapped and unrealized until called upon. For example, vampire muscles and bones appear quite weak and fragile, but they are in fact entirely laced with nanites which can work on a moment's notice to increase the vampire's strength, agility and endurance to superhuman levels. Likewise, the vampire immune system may appear normally frail and underdeveloped, but the nanites in the vampire's bloodstream can quickly hypercharge the vampire's body to the point where immediate regeneration of tissue can take place (albeit at some sacrifice).

Vampires also benefit from an enhanced central nervous system (CNS), but in the case of the vampire these enhancements are really only "half-cooked" by the time the vampire reaches puberty. In the case of the nerves themselves, the nanites which lie dormant in the vampire's system can easily boost potential 100 times or more, greatly increasing reaction time and agility, but most of the time they're not called upon or used, giving vampires a somewhat lazy and slow demeanor. Likewise, a vampire's brain tissue is laced with nanites, which work overtime to generate new neural pathways and increase the production of new neurons and glial cells. Because neurons continue to divide throughout their lives (unlike any other genotype), vampires tend to increase their intelligence by leaps and bounds as they learn and experience, eventually outstripping even savants if they happen to live long enough.

Much like their savant cousins, the "second brain" at the base of the vampire's spine gives them the capacity to actively interpret and act upon electrochemical signals in their own bodies, allowing vampires to "turn off" pain sensations, or even start and stop their own hears at will. Furthermore, this "booster" helps to increase the signal to the point where vampires can transmit and receive signals from other individuals. While this ability can be broadcast through the air, its effectiveness diminishes greatly with distance, and vampires are much better at manipulation and "reading" if they can physically contact the person they're trying to affect. Once a connection is made, however, the vampire is capable of interpreting and affecting everything from low level emotional responses (inciting fear or anger) to higher level muscular function (causing twitches, spasms and cramps), all through the manipulation of electrochemical firings.

Because they can combine this enhanced mental capacity with their significant physical capabilites, vampires tend to be quite devious and creative in their capacity for manipulating others to get what they want. For example, instead of mere crude shifts in appearance, vampires can control every aspect of their outward appearance, gaining the ability to impersonate and disguise quickly and effectively by gauging the reactions of others. In other cases, they can quickly become the object of someone's worst nightmares, albeit a dream that has the potential to rip your throat out. With the ability to boost their physical prowess at will and a savage cunning possessed by no one else, vampires are unquestionably an evolutionary breakthrough. Which is why vampires are also a great paradox, because for all their potential, many of them fail to live up to it for various reasons.

First of all, and most simply, vampires do not normally receive the training necessary to focus and project their energies very well. Many are orphans, and have few friends or colleagues to go to for assistance. As such, while most are adept at dealing with raw emotions and simple thoughts, in one-on-one situations, few truly learn to develop their capabilities to a higher degree. More importantly, vampires are also held back by their own potential. The very same nanites that build their systems up according to their wills also tear other parts of their system down at the same time. Eventually, during periods of high stress, any and all materials a vampire takes into his or her body are almost immediately burned to fuel the nanites. Because it is constantly being stripped of materials to fuel the vampire's nanites, vampire blood is thus severely low in iron, adrenaline and hundreds of other nutrients and chemicals. This depletes the vampire's system of needed materials, resulting in a cheetah-like near total lack of body-fat and cachexia (a form of super-anorexia where over 65% of body weight can be lost). The lack of nutrients also adds to their severely pale and thin appearance (to the point where you can count ribs through their nearly translucent white skin), and can lead to deathly anemia.

However, the situation is not easily avoidable. The more vampires manipulate their systems, the more their nanites work on overdrive to process energy, supercharging the vampire's system for a brief period of time and giving them feelings of true power and flashes of insight. After the materials are metabolized, the vampire suffers an inevitable crash, hormone levels sink, and depression and lethargy creep in. Other symptoms of what is basically chronic malnutrition include possible seizures and convulsions, blurred vision and breathing difficulties and severe headaches. Ultimately, the only way to drive away these bad feelings is by seeking ways to quickly and consistently refuel the body, which in turn provides a quick boost followed by the inevitable crash, and so on. It is easy to see how such a process can become cyclic. The more active a vampire is, the more their nanites process fuel, and the more they need to keep going. Multi-vitamins like KLD-74 contain essential vitamins, minerals and enzymes, but they can only do so much; no vampire can survive by eating nothing but vitamins. Eating a healthy diet also helps some, but digestion is too slow to give vampires a boost of the hyperefficient chemicals needed to rapidly overcome depression.

Ultimately, many vampires become literal junkies, incessantly searching out new ways to feed their hunger and give themselves a boost out of the depths of depression. Not all of these are illegal drugs--ingestion of some rare organic compounds, direct injections of certain hormones, and even blood transfusions can help. Rumors of "blood-drinking" are certainly false, as any blood thus ingested would be digested, and any advantage gained in such a way would be minor. Certainly, however, vampires might consider self-transfusions, injecting the blood into their own circulatory systems, although this itself is horribly risky and possibly lethal behavior, not merely because of disease but because injecting A positive blood into a system full of B negative is almost assuredly fatal. All of these behaviors tend only to exacerbate the porphyria that vampires (like most goths) suffer from, causing worsening photosensitivity (and thus a further retreat from sunglight into a nocturnal lifestyle), confusion, blindness and even coma and death. Of course, since these conditions can also be worsened due to malnourishment and a lack of carbohydrates, vampires fall into a sort of catch-22, damned if they do and damned if they don't.

Since they often have to resort to questionable tactics to get what they need, vampires do have a tremendous capacity (and capability) for savage violence, which is often covered up by a false veneer of charm and calmness. Their augmented strength and recuperative abilities make them extremely dangerous when they are looking for nourishment in a frenzied rage. However, vampires also tend to be somewhat more restrained and moral than some morphs and goths, partly because they often lack the energy to rage all day long, and partly because they eventually realize that you can catch more flies with honey than vinegar. Their savant half realizes the benefits of groups, and thus the more sociable among them seek out legitimate means of employment, taking jobs where they can be free to work in the shadows while earning enough to pay for the nutrients and drugs they need. Many become bartenders or nightclub entertainers, while others act as mercenaries and bouncers. However, because of their incessant need for nourishment, many vampires do become lone wolves, ready to sell out their friends and do whatever it takes to get another hit of their favorite drug.

INSPIRATIONAL IDEAS

Music: Ministry "Just One Fix," Lou Reed "Heroin"

Stories: Anita Blake novels, Pat Cadigan's "My Brother's Keeper"

Quote: "It is better to be hated for what you are, than loved for what you are not." --Andre Gide

Stats:
* Incredibly high Physical Mutation.
* Below average Physical Endurance.

Pros:
* Incredible potential for mutation, both internally and externally.
* By far, the genotype with the greatest capacity for adaptation.

Cons:
* Prone to sickness, vampires require a delicate balance to maintain health.

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