CORE RPG RULES
Iconoclast -- RPG -- Rolling
Consider a bullseye. You draw back your bow and prepare to fire at the target. The action is your attempt to hit the bullseye by firing an arrow from your bow. The target is the bullseye. If you succeed, it means your arrow (or your dice roll) fell within the confines of the bullseye (your target). If you fail, it means your arrow flew outside of the target area. The best shot would be to hit the target dead on. You can never do better than the target, because that would mean missing it entirely.
If it helps, think of the Showcase Showdown on "The Price is Right." The way to win is to come as close as possible to the actual retail price, without going over. If you go over the target, you lose.
It works the same in the FORGE system--the best roll you can get is your target, and the worst roll you can get is a failure (over your target). However, any number under your target is a success, so a roll of a 1, while not a great success, is still a success. Basically, the best you can ever achieve is based entirely on your own skill. If your target is 90, you can only ever roll a 90 or less. You cannot achieve the greatness required to hit 100. A direct hit on the target is doing the best you are capable of.
Thus, once you have a target determined, you simply roll d100 (2d10) and compare your roll to the target. If the roll falls within the limits of the target number, you succeed. If it exceeds (goes over) the target number, you fail. This is what is known as an UNCONTESTED ROLL, since you are effectively rolling against yourself.
RPG (with dice): You roll d100 (2 10-sided dice) to generate a number
from 1 to 100. This number is compared to the target number. If the roll
falls within the limits of the target number, you succeed. If it exceeds
(goes over) the target number, you fail.
LARP (no dice): Take your target and compare it to the target number
generated by the Admin. The higher number wins.